Major Figures in Dominion Government

Arcanis Paul Magnuson

Emperor of the Dominion
    Arcanis Magnuson was born in the city of Dweomer. At a young age, his parents saw in him a great potential for magic. His father, Paul, enrolled him in the schools for the high magi when Arcanis was fifteen. By the time he was 19, Arcanis was a full-fledged High Magus. It didn't take long for him to become disillusioned with Dweomer and the policies of the 3 Brothers.

    Arcanis gathered his scant possessions, bid his parents and younger brother good-bye and left to seek his place in the universe. 3 years and many adventures later, he met Azhreia and her sister Dorian. Not to long after, plans were laid for the construction of his starship, the Arc Angel. An a scant 6 months after that, He took the title of Emperor of the Dominion, which covered 2 space stations and 3 starships. In the 36 years since, he has worked hard to make sure the Dominion reached its fullest potential.

Alignment: Aberrant

Hit Points: Mega-damage creature
MDC: 678
Attributes:
IQ: 20, ME: 30, MA: 27, PS: 24, PP: 20, PE: 25, PB: 26, SPD: 25
PPE: 799
ISP: 127
Age: 59
Size: 6 foot and 210 lbs.
Appearance: A tall muscular, handsome man with dark brown hair and green eyes. He typically wears loose fitting silk shirt and pants in whites and blues. When on the road, he wears a suit of nondescript armor painted black.
Disposition: Arc is friendly and sincere. He is a man of his word and honors that word until the other breaks it. He is protective of those who can’t defend themselves and will go to great lengths to help others. For this reason has he founded the Dominion. He is cool under fire and acts when needful, either with technology or spell. He is a faithful friend. When facing the enemy, he will show little mercy or compassion to those who willingly harm children or the weak.
Experience Level: 5th level High Magus and 14th level Ley Line Walker
Magic: all spells from levels 1 to 15
Psionics: He possesses the Psi powers of Sense Dimensional Anomaly, Read Dimensional Portal, Telemechanics, Total Recall, and Bio-regenerate.
Combat Abilities: 9 hand-to-hand or psionic attacks per melee or by spell.
Bonuses (including attribute): + 2 on initiative, + 5 to strike, +9 to parry and dodge, + 8 to roll with punch/fall or impact, + 6 to pull punch, + 11 to SDC damage, + 10 to save vs. Magic, + 7 to save vs. Horror factor, +8 to save vs. Insanity, + 8 to save vs. Psionics, +8% save vs. coma and death, 92% chance to invoke feelings of trust or intimidation, 80% chance of charming or impressing others.
Skills: Arcanis is fluent in all languages of the megaverse at 98%. Also has Lore Demons and monsters, Magic and geomancy (98%), Basic and Advanced Math (98%), Electrical, Mechanical, and Weapons Engineer (98%), Military Fortification, Computer Operation, Computer Repair, Computer Hacking and Radio Basic (98%), Radio Scrambler, Robot Mechanics and Aircraft Mechanics (98%), Cryptography, Land Navigation, Pilot Hover Vehicles and Recognize Weapon Quality (98%), Pilot Robots and Power Armor, Basic Electronics, Armorer, Basic Mechanics, Laser Communications, Demolitions and Gymnastics (98%), Boxing, Climbing (98%), Prowl (98%), Running, Cooking, Singing, Spacecraft Mechanics, Pilot Spacecraft, Navigation, Read Sensory Equipment, Robot Combat Elite: Battleram, Zero-G Movement and Combat (98%), Archaeology (46%), General Athletics, Body Building, Power Armor Combat Elite: Glitterboy, Robot Electronics (98%)
Equipment of Note: Magical Body Armor (MDC: 50, magically enchanted to be weightless), NE - 60 Particle Beam Rifle, Dragon Thunderer Rune Axe, and whatever equipment or vehicles he personally owns or has access to through the Dominion

 

Azhreia Wellingham

Princess Regent and Admiral of the Dominion Home Fleet
True Name: Azhreia Wellingham
Species: Once human, now supernatural
Alignment: Aberrant
Mega-Damage: 400 (had 39 Hit Points and 30 SDC before becoming supernatural)
PPE: 410
ISP: 200
Age: 26
Size: 6 feet, 150 pounds
Attributes: IQ: 24; ME: 20; MA: 26; PS: 21; PP: 20; PE: 17; PB: 20; SPD: 15
Experience Level: 15th level Mystic
Personal Motto: The only good Xiticix is a dead Xiticix.
Disposition: She is very aggressive on the battlefield with only regard for her safety and that of her comrades-in-arms and any innocents she is protecting. She is not above bounty hunting and prefers it if she doesn’t have to bring them back alive. If you are not in her circle of friends, do not provoke her. She has been known to kill people for looking at her the wrong way.
    She isn't without compassion but maintains a very stoic appearance. At public gatherings, in spite of her determination not to look like lady, she has all of the gracefulness and manners of a Pre-Rifts southern belle. She gets to know a person before she makes a decision about them unless they have done something to harm her or her friends. At present, the only known confidant she has is her long-time friend and partner, Arcanis Magnuson whom she calls, simply, Arc.
Magic Knowledge: All spell magic through level 15
Psionics: A minor psionic with the following powers: Sense supernatural evil (beyond herself), opening oneself to the supernatural, clairvoyance, exorcism, sixth sense, healing touch, bio-regenerate self, psychic surgery, astral projection, see the invisible, and her personal favorite psi-sword which she can do damage of 14D6.
Combat Skills: hand-to-hand: Martial Arts
    Attacks per Melee: eight regardless of her attack
Bonuses: +5 to strike, +8 to parry and dodge, +3 to roll with impact/punch, +4 to initiative,
Weapon Proficiencies: W.P. Archery & Training, W.P. Polearm, W.P. Heavy Energy Weapons
Weapons of Note: Modified Energy Handbow (she stole the prototype from a group of dark elves that want her dead), Arch 22 pulse rifle, Power Halberd, and shemarrian rail gun.
Armor: Crusader body armor (M.D.C. 55) with an N-50 Super shield (M.D.C. 160)
Skills of Note: Fluent in her native language of American as well as Dragonese and Techno-Can. She is also 85% literate in all three languages. 98% in basic radio, horsemanship, dance wilderness survival, cooking, prowl, identifying plants & fruits, gymnastics, and piloting robots and power armor.
Equipment of Note: Arc Angel class starship named the Huntress with her motto painted on the hull.

Description: A very tall, slim but muscular, attractive female who goes to pains to ensure she has no facial scars.

General Zander Garanagar, General of the Dominion Army

Zander Garanagar comes from a parallel world of Rifts Earth. Liberated from the slave pens of Splynn, his military mind came to fruitation in the early days of the Dominion. He was quick to rise through the ranks and was soon made a 5-star general and made Commander of the Dominion Armies.

Alignment: unprincipled

Attributes:
IQ: 21, ME: 11, MA: 21, PS: 29 PP: 20, PE: 21, PB: 15, Spd: 32
Hit Points: 63
SDC: 81
Natural Abilities: Nightvision 40'
OCC: Infantry Soldier
RCC: High Orc
Experience Level: 12th
Combat:
    Hand to Hand: Expert
    Attacks - 6
Bonuses:
+6 to roll w/ impact, +4 to save vs Horror Factor, +11 to parry and dodge, Pin/crush 18-20, +2 to pull punch, +5 to strike, Critical Strike: 18,19,20, Paired Weapons, Knockout/Stun: 18 - 20, +17 SDC damage, +7% to skills, 65% chance of invoking feelings of trust or intimidation, +12% to save vs. coma/death, +3 save vs. magic and poison
Hand to Hand Damage:
    Bite - 1D6 + 17
    Punch - 1D4 + 17
    Kick - 1D6 + 17
    Judo Style Body Throw/Flip - 1D6 + 17
    Crush - 1D4 + 17
    Body Block/Tackle - 1D4 + 17
Age: 45
Height: 7'4"
Weight: 280lbs
Skills: Math: Basic (98%), Literacy: American (98%), Language: American (98%), Radio: Basic (98%), Computer Operation (98%), Pilot Tanks & APCs (98%), Pilot Truck (98%), Wilderness Survival (98%), General Athletics, Climbing (98%), Swimming (98%), Running, WP Automatic Rifle (+7 aimed, +5 burst)
WP Energy Rifle (+7 aimed, +5 burst), Boxing, Wrestling, WP: Ax (+4 to strike, +3 to parry, +3 to thrown strike), Pilot: Robots and Power Armor (87%), Power Armor Combat: Triax X-535 Hunter, Pick Pockets (97%)
Power Armor Combat: Devastator Plus, Body Building, Navigation (57%), Cooking (98%), WP Knife, First Aid (63%), WP Automatic Pistol (+8 aimed, +5 burst), WP Energy Pistol (+8 aimed, +5 burst), WP Sword (+4 to strike, +4 to parry)
Equipment:
DTI - 4BA Body Armor (80 MDC) and a T-42 Energy Rifle (4 e-clips)

Terry "Tank" Wellingham, head of Dominion Research and Development

Alignment: unprincipled
Attributes:
IQ: 28, ME: 18, MA: 15, PS: 20, PP: 19, PE: 30, PB: 15 Spd: 14
Hit Points: 71
SDC: 18
PPE: 11
ISP: 67
Natural Abilities: none
Combat:
Hand to Hand: Basic
    Attacks: 6
    Critical Strike: 19, or 20
Damage:
    Punch - 1D4 + 7
    Kick - 1D6 + 7
    Judo Style Body Throw/flip - 1D6 + 7
Bonuses: +3 to strike,+4 parry and dodge, +30% save vs. Death, +8 to save vs. magic, +8 to save vs. Poison, +2 save vs. insanity, +2 save vs. psionics, +7 to SDC damage, +4 to roll w/ punch, +4 to pull, +14% to Skills
Psionics: Telemechanics
Magic: none
OCC: Operator
Experience Level: 10th
Skills: Math: basic (98%), Electrical Engineer (98%), Mechanical Engineer (98%), Weapons Engineer (98%), Computer Repair (+98%), Pilot: Automobile (+98%), Pilot: Spacecraft (+98%), Pilot: Shuttle (+98%),  WP Blunt, Spacecraft Mechanics (+91%), Literacy: American (+98%), Variable Fighter Mechanics (+91%), Computer Operations (+98%), Computer Programming (+98%), Language: Techno-can (+98%), Language: Euro (+98%), Navigation (+98%), Navigation: Space (+98%), Literacy Techno-can (+98%), Aircraft Mechanics (84%), Robot Mechanics (79%), Robot Electronics (69%), Automotive Mechanics (69%), Language: Krellian (79%), Cooking (94%), Wilderness Survival (89%), Lock Picking (89%), First Aid (98%), photography (94%), Radio: Basic (94%)

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