DTI - 7F Black Hawk
XNL - 2395 Vanguard Multipurpose Satellite
XNL - 1776 Peacekeeper Defense SatelliteNAR
- 177 Pegasus
Su-53 SkyfireSu-57 Shrikebat
Fast Interceptor
MIG-74 PantherTu-92 Thunderhawk
Bomber
DTI - 7F Black Hawk
Vehicle Type: Heavy Interceptor
Crew: 2; Pilot and Co-pilot/communications officer
MDC by Location
Pulse Cannons (2) - 200 each
Mini Missile Launchers (4) - 100 each
Cruise Missiles (2) - 250 each
****Wings (2) - 400 each
***Engines (4) - 500
each
Sol-Bianca Drive - 500
Reinforced Pilot Compartment
- 350
*Main Body - 770
**Variable Force Field
- 400 per side (2400 total)
*Depleting the MDC of the main body will
destroy the craft. Automatic systems will eject the reinforced pilot compartment
prior to destruction
**Regenerates 5% of its total MDC per 1/2
hour
***Destruction of an engine reduces overall
speed by 25%
****Loss of a wing will prevent flight
in an atmosphere.
Speed:
Driving on the Ground: N/P
Flying: Mach 6 in an atmosphere;
Engines capable of providing thrust up to .1C average cruising speed is
Mach 20
Star Drive: the Ship's S/B drive
can travel at a rate of 2 light-years per hour
Range: Has sufficient supplies for
a 2-week voyage
Statistical Data:
Height: 12 feet
Width: 35 feet wing tip to wingtip
Length: 50 feet
Weight: 15 tons fully loaded
Power System: Fusion with a 5 year
life
Cargo: Small hold for 2 survival
packs, 2 weapons, and small personal effects
Cost: not availible on the open
market
Weapon Systems:
Pulse Cannons (2; fixed forward)
Mega-Damage: 3D6 x 10 MD per individual
burst, or 6D6 x 10 per dual burst
Range: 10,000 feet
Rate of Fire: equal to the hand to hand
of the gunner
Payload: Effectively unlimited
Mini Missile Launchers (4; 2 on
top, 2 on bottom)
Mega-Damage: 2D6 x 10 MD
Missile Type: Heavy Plasma
Range: 3.9 miles
Rate of Fire: One at a time or in volleys
of 2 or 4 per melee
Payload: 8 per launcher (32 total)
Cruise Missiles (2)
Mega-Damage: 4D6 x 100 MD or 1D8 x 100MD
Missile Type: Antimatter or Chroniton
Range: 1000 or 500 miles
Rate of Fire: One or both at a time
Payload: 2 Antimatter or 2 chroniton or
1 antimatter and 1 chroniton cruise missiles
*Chroniton cruise missiles are capable
of penetrating all known forms of force fields except phase fields.
Sensors and systems: Same as most Dominion
starships at 50% less range. The Blackhawk does not have a cloak or transporter
system, nor does it possess the ability to travel transdimensioally on
its own.
XNL - 2395 Vanguard Multipurpose Satellite
The Vanguard Multipurpose Satellite is
designed to be an assistant to larger starships as a supplement to the
vessel's defensive capabilities. The Satellite also serves as a co-ordination
system for fighters, capable managing up to 72 fighters each, by relaying
sensor data and combat updates to the fighter.
Vehicle Type: Unmanned Assistant
Satellite
Class: Vanguard
Crew: unmanned
MDC by Location:
Main Body - 750
Light Particle Beam Cannons (2) - 100 each
Short Range Missile Launcher - 200
Medium Ion Beam Cannon - 200
Nuclear Fusion Reactor - 187
Satellite Uplink -100
Speed:
Driving on the Ground: N/A
Flying: Mach 8.8 in an atmosphere,
.60c sublight
Range: 100,000 miles
Statistical Data:
Height: 10 feet
Width: 25 feet
Length: 100 feet
Weight: 100 tons
Power Plant: Nuclear Fusion
Cost: 9 million credits
Weapon Systems:
Particle Beams (2)
Mega-Damage: 2D6 x 10 + 10
Range: 5 miles
Rate of Fire: Standard
Payload: Effectively unlimited;
linked into the power plant
Short Range Missile Launcher (1)
Damage: Varies
Range: Varies
Rate of Fire: One at a time or in
volleys of 2, 4, 6, 8, or 10 per melee
Payload: 100 missiles
Ion Beam (1)
Mega-Damage: 4D6 x 10 + 10
Range: 15 miles
Rate of Fire: Standard
Payload: Effectively unlimited;
linked into the power plant
Sensors and Systems
1.) Defense Mechanisms:
ECM
Stealth Coating
Communications: 100,000 miles
Navigation Computer
Advanced Sensor Package
Long Range Radio: 4
light-years
Scanner: 4 light years
Full Optics: 1,000 miles
Scanner: 10,000 miles
Military Sensor Array
Co-ordination Programs:
Co-ordinate 72 fighters
+2 on initiative, +1
to strike and dodge, +5% to combat based rolls
Track and Identify 500
targets at a range of 2,000 miles
Track 250 targets at
a range of 4,000 miles
+1 on initiative, +
2 to dodge, + 10% on skill rolls, +4 to dodge any incoming attack
+6 to dodge guided missiles
+20% to piloting skill
when prowling
+3 to dodge against
incoming missiles
Attacks: 9
XNL - 1776 Peacekeeper Defense Satellite
The
XNL-1776 is designed to be a floating, roving turret, and is often assigned
to lighter ships to suppliment their existing firepower. They are also
commonly deployed alongside the Vanguard Multipurpose Satellite.
Vehicle Type: Automated Defense
Satellite
Class: None
Crew: none
MDC by Location:
Forward Sensor Array
- 860
Precision Maneuvering
Thrusters (12) - 100 each
RCS Thrusters (6) -
400 each
Lateral Sensor Grid
(2) - 900 each
Primary Thrusters (4)
- 1,000 each
Point Defense Lasers
(12) - 200 each
Heavy Ion Cannon - 2,000
Communications Array
- 900
Main Body - 2,000
Speed:
Driving on the Ground: Not Possible
Flying: Not capable of maneuvering
in an atmosphere due to its weight. In space, the XNL -1776 is capable
of reaching speeds of Mach 20
Statistical Data
Length: 10 meters
Height: 5 meters
Width: 7 meters
Weight: 100 tons
Power System: Combination Fusion
and Matter/Antimatter
Cost: 980 million credits
Weapon Systems
Point Defense Lasers (12)
Mega-Damage: 1D4 x 10 MD
Range: 5 miles
Rate of Fire: standard
Payload: Effectively unlimited
Heavy Ion Cannon (1; fixed forward)
Mega Damage: 3D6 x 100 MD
Range: 100 miles
Rate of Fire: one per melee
Payload: 12 shots per hour
Other Information
The XNL - 1776 has 4 attacks per melee.
It can also share data with its parent craft.
+3 to strike, +6 to dodge, + 2 to initiative
Sensors: standard
Vehicle Type: Type II Shuttle
Crew: 8 maximum
MDC by Location:
Canopy - 300
Engine Nacelles (2)
- 800 each
Engines (4) - 500 each
Vectored Maneuvering
Thrusters (4) - 250 each
Missile Launchers (4)
- 150 each
Pulse Cannons (4) -
200 each
HI Laser Cannons (2)
- 300 each
Boarding hatch - 300
Main Body - 1,000
Reinforced Crew Compartment
- 5,00
*Armor Generators (5) - 55 each
**Variable Force Field - 750 per side (4,500
total)
*When active, armor locations are x5 the
underneath locations.
**Restores 5% of total MDC per hour
Speed -
Driving on the Ground: N/A
Flying: Mach 5 in an atmosphere;
Mach 12 in space
FTL: Fitted with a small S/B drive;
can cover 1.5 light-years per hour
Range: The shuttle has an effective
range of 108 light years before requiring refueling and resupply
Statistical Data:
Height: 5.3 meters (16 feet)
Width: 16.6 meters (50 feet)
Length: 29.9 meters (88 feet)
Weight: 75 tons
Power System: Fusion with a 5-year
life
Cargo: Sufficent space for approximately
35 tons of cargo
Cost: 36 Million credits for a new
shuttle with no armaments or 72 million credits for one with all armaments
Weapon Systems:
HI Laser Cannons (2; mounted in
the nose of the craft)
Mega-Damage: 1D6 x 100 MD (2D6 x
100 for a dual blast)
Range: 2.4 miles
Rate of Fire: Once every 2 melees
Payload: Effectively unlimited
Missile Launchers (4)
Mega-Damage: 1D6 x 10 MD
Missile Type: Plasma
Range: 2.85 miles
Rate of Fire: One at a time or in
volleys of 2, 4, or 6 per melee
Payload: 24 per launcher (96 total)
Pulse Cannons (4)
Mega Damage: 2D4 x 10 MD per burst
only
Range: 10 miles
Rate of Fire: 4 bursts per melee
Payload: effectively unlimited
Sensors and Systems
Geologic Sensor Array
Range: 200 miles
Targeting Radar and Combat Computer
Track and Identify 120 targets at a range
of 1,000 miles and keep track of up to an additional 75 at a range of 1,400
miles.
Scientific Sensor Array
Range: 8 light years
+15% to navigation rolls due to link with
NavComp
NavComp
Combat Information
1. Attacks per melee: 8
2. +2 on initiative, +3 to strike, + 5
to dodge
Su-53 Skyfire
Designed by the
same team that later developed the Su-57 Shrikebat, the Su-53 Skyfire was
designed to be the standard space superiority fighter for the Dominion.
At this time, the design is around 20 years old, but has proven its worth
in many combat engagements.
Visually, the Su-53
is based off of the YF-23, the "loser" of the old United States' Advanced
Tactical Fighter competition of the late 20th Century. While the design
did not pass muster for the United States' requirements, engineers at Sukhoi
Aerospace's Laika Station office found the design well suited for space
combat, and modified it appropriately. The end result is a maneuverable
fighter, well armed, and well armored.
Model: Sukhoi
Su-53
Primary Contractor:
Sukhoi Aerospace, Laika Station
Class: Space
Superiority Fighter
Crew: One
pilot
M.D.C. by Location:
Laser Cannons (2): 100 each
Ion Cannons (2): 100 each
Ion Fusion Engines (2): 185 each
Main Body: 560
Reinforced Pilot's Compartment: 200
Variable Force Field: 250 per side (1,500 total)
Speed:
Driving on the
Ground: Not Possible
Flying in Atmosphere:
Mach 3 maximum, Mach 1.4 cruising
Flying in Space:
Mach 10 maximum, Mach 4.3 cruising
Faster-Than-Light:
Not Possible
Range: Classified
Statistical Data:
Height: 13
feet, 11 inches (4.3 meters)
Wingspan:
43 feet, 7 inches (13.3 meters)
Length: 67
feet, 5 inches (20.6 meters)
Weight: 45
tons
Cargo: Minimal
storage space (about 3 cubic feet/0.9 cubic meters) for weapons and extra
clothing
Power System:
Twin ion fusion engines
Market Price:
Weapon
Systems
Laser Cannon
(2): Located in the nose of the Skyfire, these are the primary dogfighting
weapons of the
Primary Purpose:
Dogfighting
Secondary Purpose:
Defense
Mega-Damage:
Each blast does 1D6 × 10 M.D.
Rate of Fire:
Equal to the number of combined hand to hand attacks of the pilot per melee.
Effective Range:
6000 ft. in atmosphere, 6 miles in space.
Payload:
Effectively unlimited.
Ion Cannon
(2): Located alongside the laser cannon are two ion cannon, which fire
more powerful energy blasts over a shorter range than the lasers, giving
the Skyfire some much needed close-range punch.
Primary Purpose:
Dogfighting
Secondary Purpose:
Defense
Mega-Damage:
Each blast does 2D4 × 10 M.D.
Rate of Fire:
Equal to the number of combined hand to hand attacks of the pilot per melee.
Effective Range:
4000 ft. in atmosphere, 4 miles in space.
Payload:
Effectively unlimited.
Note: Both
the laser cannons and the ion cannons can be fire-linked to fire at the
same time at the same target. In fact, all four guns can be fire-linked
at the same time. Fire-linking all four guns does 4D6 × 10 M.D. to
the target.
Wing-Mounted
Missile Hardpoints (8): The SF-23 has eight wing-mounted hardpoints
for missiles. Each hardpoint can carry up to three medium-range or short-range
missiles.
Primary Purpose:
Anti-Fighter and Anti-Missile
Secondary Purpose:
Defense
Missile Type:
Varies.
Mega-Damage:
Varies by missile type
Range: Varies
by missile type, but commonly around 5 miles for short-range missiles,
and 50 miles for medium-range missiles.
Rate of Fire:
One at a time, or in volleys of two, four, or six missiles.
Payload:
Each hardpoint can carry up to three medium-range or short-range missiles,
giving the SF-23 the ability to carry up to 24 missiles.
Fusilage-Mounted
Long-Range Missiles (4): Located on the underside of the fusilage are
hardpoints for four long-range missiles.
Primary Purpose:
Anti-Warship
Secondary Purpose:
Anti-Fighter
Missile Type:
Varies. Standard loudout is Proton Torpedo (6D6 × 10 M.D.)
Mega-Damage:
Varies by missile type
Range: Varies
by missile type, but commonly between 500 to 1,800 miles
Rate of Fire:
One at a time.
Payload:
Each hardpoint can carry one long-range missile, four missiles total.
Rear-Firing Mini-Missile
Launcher: Nestled in the boom between the engines is a mini-missile
launcher, designed to target any enemy fighters that get on the fighter's
tail.
Primary Purpose:
Defense
Missile Type:
Varies. Standard loudout is Fragmentation (2D6 M.D. to a 20 foot blast
radius)
Mega-Damage:
Varies by missile type
Range: Typically
one mile.
Rate of Fire:
One at a time, or in volleys of two, four, six, and ten
Payload:
Ten mini-missiles ready to launch, has three reloads available for a total
of forty missiles.
Sensors of Note:
Navigation computer:
40% skill rating
Communications:
200,000 mile (320,000 km) range
Optics: 1,000 mile
(1,600 km) range, includes thermal, infrared, ultraviolet, and passive
nightvision
Radar: 10,000 mile
(16,000 km) range. Can track and identify 120 targets at a range of 500
miles, and can track an additional 75 targets at a range of 700 miles.
Ranges are halved in an atmosphere.
Targeting Computer:
Adds a bonus of +2 to strike, and +1 to dodge
Bonuses:
In addition to the bonuses provided by the targeting computer, the Su-53
has been specially designed to be as maneuverable as possible while engaging
in dogfights. These maneuvering enhancements include, but are not limited
to, small maneuvering jets alongside the leading and tailing edges of the
wings, and thrust vectoring nozzles on the thruster exhaust. As such, those
who know how to pilot starfighters enjoy an additional bonus of +1 on initiative,
+2 to dodge, and +10% on all piloting skill rolls.
Su-57 Shrikebat
Fast Interceptor
Model: Sukhoi
Su-57

Primary Contractor:
Sukhoi Aerospace, Laika Station
Class: Fast
Interceptor
Crew: 1
M.D.C. by Location:
Engines (2): 100 ea.
Lasers (2): 100 ea.
Particle Beams (2): 100 ea.
Short-Range Missile Racks (2): 200 ea.
* Main Body: 500
Speed:
Driving:
Not possible.
Flying: Mach
12 maximum, Mach 3.6 cruising. Cannot travel in an atmosphere.
Faster-Than-Light:
Not possible.
Range: Classified
Statistical Data:
Length:
Wingspan:
Height:
Weight: 20
tons
Cargo: Extremely
limited, a 8 cubic foot (2.4 cu. m.) area behind the pilot's seat for emergency
food, water, and weapons.
Power Plant:
Nuclear fusion with a 5 year life.
Cost to the Dominion:
1,710,000 credits
Weapons
Systems
Laser Cannon
(2):
Primary Purpose:
Anti-Fighter
Mega-Damage:
1D6 x 10 M.D. per blast
Range: 6
miles
Payload:
Effectively unlimited
Rate of Fire:
Equal to the hand to hand attacks of the pilot
Particle Beam
Cannon(2):
Primary Purpose:
Anti-Fighter
Mega-Damage:
2D6 x 10 M.D. per blast
Range: 5
miles
Payload:
Effectively unlimited
Rate of Fire:
Equal to the hand to hand attacks of the pilot
Short-Range Missile
Racks (2):
Primary Purpose:
Anti-Fighter
Secondary Purpose:
Assault
Missile Type:
Varies
Mega-Damage:
Varies with missile type
Range: Varies
with missile type
Rate of Fire:
One at a time, or in volleys of two.
Payload:
6 missiles per launcher, 12 total.
Sensors
of Note:
Communications
Relay
Range: 200,000
miles (320,000 km)
Navigation Computer
Skill Rating:
40%
Optics
Includes thermal,
infrared, ultraviolet, and passive nightvision.
Range: 1,000
miles (1,600 km)
General Radar
Range: 10,000
miles (16,000 km)
Targeting Radar
and Combat Computer
Track and Identify:
120 targets at a range of 500 miles (800 km)
Track Only:
An additional 70 targets at a range of 700 miles (1,120 km)
Pilot Bonuses:
+3 on initiative
+7 to dodge
+30% to all piloting
skill rolls.
Unlike most other
starfighters, which have limited aerospace capability, the MIG-74 Panther
is incapable of operating in an atmosphere. It has a very basic mission
profile, that of getting close enough to enemy ships to disable or destroy
them. To aid this, the Panther has better armor than most starfighters.
The Panther is not as maneuverable as other starfighters, meaning that
in a one-on-one fight against other starfighters the Panther is at a distinct
disadvantage. However, the Panther is designed to be deployed against starships,
not other starfighters, and relies on other starfighters, as the Su-53
Skyfire and the Su-57 Shrikebat, to protect it.
Model: MIG-74
Primary Contractor:
Moscow Industrial Group, Laika Station
Class: Space-based
strike fighter
Crew: Three;
one pilot, one systems operator, one gunner in the rear turret.
M.D.C. by Location:
Engines (4): 250 ea.
Particle Beam Cannons (4): 200 ea.
Bomb Bay Door: 200
Rear Turret: 150
Rail Guns (2): 150
Main Body: 950
Variable Force Field: 400 per side (2,400 total)
Speed:
Driving on the
Ground: Not Possible
Flying in Atmosphere:
Not Possible
Flying in Space:
Mach 8 maximum, Mach 3 cruising.
Faster-Than-Light:
Not Possible
Range: Classified
Statistical Data:
Height:
Wingspan:
Length:
Weight: 85
tons
Cargo: Typically,
only has a 12 cubic foot storage compartment for survival gear; however,
the bomb bay can be configured to carry an additional 35 tons of cargo
instead of bombs.
Power System:
Four ion-fusion engines.
Market Price:
Weapon
Systems
Particle Beam
Cannon (4): The primary beam weapon of the Panther, four of these are
mounted near the front of the bird. These are fired by the pilot, and can
be linked to fire simultaneously, in sequence, or in pairs.
Primary Purpose:
Anti-Weapons Emplacement
Secondary Purpose:
Anti-Fighter
Mega-Damage:
5D6 x 10 M.D. per shot.
Rate of Fire:
Equal to the number of hand to hand attacks of the pilot. Typically treated
as an “aimed” or “wild” shot, although
the “in sequence” setting allows for bursts, each gun
firing in sequence in rapid succession.
Effective Range:
12 miles.
Payload:
Effectively unlimited
Rail Guns (2):
These are located on the rear turret of the Panther, and are used strictly
as a point-defense system, to dissuade any enemy fighters that may attempt
to get behind the Panther.
Primary Purpose:
Defense
Mega-Damage:
1D4 x 10 M.D. for a thirty round burst, or 1D4 M.D. per round.
Rate of Fire:
Equal to the hand to hand attacks per melee of the gunner.
Effective Range:
5 miles.
Payload:
3,000 rounds each, that’s 6,000 rounds total, for a total of
200 bursts, 100 bursts from each gun.
Missile Hardpoints
(8): Along the wings and fuselage are a number of missile hardpoints
designed to hold short- and medium-range missiles. These missiles are typically
used against weapons emplacements on enemy ships, although they can also
be used against enemy starfighters. Each hardpoint can carry up to four
short- or medium-range missiles. Also note that four of these hardpoints
are on top of the wings, rather than beneath them.
Primary Purpose:
Anti-Weapons Emplacement
Secondary Purpose:
Anti-Fighter, Anti-Missile
Missile Type:
Varies.
Mega-Damage:
Varies by missile type.
Effective Range:
Varies by missile type.
Rate of Fire:
One at a time, or in volleys of two, three, four, or eight.
Payload:
A total of 32 missiles can be carried on these hardpoints.
Long-Range Missile
Hardpoints (4): On each side of both wings is a single hardpoint specifically
designed to carry three long-range missiles each.
Primary Purpose:
Anti-Ship, Anti-Station
Secondary Purpose:
Anti-Fighter
Missile Type:
Varies.
Mega-Damage:
Varies by missile type.
Effective Range:
Varies by missile type.
Rate of Fire:
One at a time, or in volleys of two, three, or four.
Payload:
A total of twelve long-range missiles.
Cruise Missile:
Located on the very underside of the fuselage is a single hardpoint for
a single cruise missile.
Primary Purpose:
Anti-Ship, Anti-Station.
Secondary Purpose:
Bombardment.
Missile Type:
Varies.
Mega-Damage:
Varies by missile type.
Effective Range:
Cruise missiles have a range of up to 1,800 miles (2,880 km), but are typically
fired at the target at “point-blank” range, or under
one mile. This typically has the missile hitting its target in less than
five seconds.
Rate of Fire:
Once.
Payload:
One missile.
Bomb Bay:
Located in the fuselage, in the space between the engines, is a single
bomb bay. The bombs used have warheads on par with long-range or cruise
missile, including nuclear, fusion, and anti-matter warheads. In general,
bombs travel slower than missiles; relying on the gravitational forces
of the target to provide propulsion, in addition to the speed provided
by the forward momentum and firing mechanism.
Primary Purpose:
Bombardment
Secondary Purpose:
Anti-Ship
Bomb Type:
Varies, can by any long-range or cruise missile size warhead.
Mega-Damage:
Varies by bomb type.
Rate of Fire:
Bombs can be dropped/fired individually, or in volleys of five, ten, twenty,
or all forty at once.
Effective Range:
2 miles or less.
Payload:
40 bombs.
Sensors of Note:
Navigation computer:
40% skill rating
Communications:
200,000 mile (320,000 km) range
Optics: 1,000 mile
(1,600 km) range, includes thermal, infrared, ultraviolet, and passive
nightvision
Radar: 10,000 mile
(16,000 km) range. Can track and identify 120 targets at a range of 500
miles, and can track an additional 75 targets at a range of 700 miles.
Targeting Computer:
Adds a bonus of +2 to strike, and +1 to dodge
The Tu-92 Thunderhawk
bomber has one basic role: destroy enemy capital ships. To this end, it
is the only starfighter armed with multiple cruise missile and long-range
missile launchers. However, these additional weapons have made them unstable
at the greater speeds other starfighters are capable of, limiting its speed.
Also, the Thunderhawk sacrifices maneuverability for firepower. As such,
it is often thought of as easy prey for enemy starfighters. To dissuade
enemy fighters, the T-hawk has three manned point-defense turrets with
a pair of rail guns each.
During the Dominion's
war with the A'karim, the Thunderhawk has accounted for as many, if not
more, enemy capital ship kills as the Dominion's starships.
Model: Tupolev
Tu-92
Primary Contractor:
Tupolev Industries, Laika Station
Class: Heavy
Bomber
Crew: Five:
pilot, systems operator, three gunners.
MDC by Location:
Engines (4) -- 200 each
Point-Defense Turrets (3) -- 500 each
Particle Beam Cannon (4) -- 200 each
Cruise Missile Launchers (4) -- 1,000 each
long-range Missile Launchers (4) -- 600 each
Rail Guns (6) -- 150 each
Main Body -- 1,400
Reinforced Pilot's Compartment -- 200
Variable Force Field -- 600 per side (3,600 total)
Speed:
Driving on the
Ground: Not Possible
Flying in Atmosphere:
Not Possible
Flying in Space:
Mach 8 maximum, Mach 2 cruising
Faster Than Light:
20 lightyears per hour
Range: Classified
Statistical Data:
Height: ft
in ( m)
Wingspan:
ft in ( m)
Length: ft
in ( m)
Weight: 120
tons
Cargo: The
Tu-92 has storage space for basic survival gear. Also, the missile launchers
and reload mechanisms can be stripped, giving the T-hawk the ability to
carry almost 100 tons of cargo.
Power System:
4 Ion-Fusion Engines, Hyperdrive
Market Cost:
Weapon
Systems:
Particle
Beam Cannon (4):
Primary Purpose:
Anti-Weapons Emplacement
Secondary Purpose:
Anti-Fighter
Mega-Damage:
3D6 x 10 M.D. per blast
Rate of Fire:
Equal to the number of combined hand to hand attacks of the pilot per melee.
Effective Range:
12 miles (19.2 km)
Payload:
Effectively Unlimited
Cruise Missile
Launchers (4):
Primary Purpose:
Anti-Ship
Secondary Purpose:
Bombardment
Missile Type:
Typically nuclear (2D6 x 100 M.D.), anti-matter (4D6 x 100 M.D.) or chronitron
(3D6 x 100 M.D., bypasses shields).
Mega-Damage:
Varies by missile type.
Range: 1,800
miles (2,880 km), but usually fired from under 1 mile (1.6 km).
Rate of Fire:
One at a time, or in volleys of 4. Can be fired four times per melee.
Payload:
Each launcher holds 10 cruise missiles each, for a total of 40 cruise missiles.
Long-Range Missile
Launchers (4):
Primary Purpose:
Anti-Weapons Emplacement
Secondary Purpose:
Anti-Fighter
Missile Type:
Varies
Mega-Damage:
Varies by missile type
Range: Varies
by missile type, typically 500 to 1,800 miles (800 to 2,880 km)
Rate of Fire:
One at a time, or in volleys of 2, 4, or 8 at a time.
Payload:
Each launcher holds 10 long-range missiles each, for a total of 40 missiles.
Point-Defense
Rail Gun Turrets (3): Each turret has two rail guns for defending the
bomber from incoming missiles and starfighters.
Primary Purpose:
Defense
Secondary Purpose:
Anti-Fighter, Anti-Missile
Mega-Damage:
1D4 x 10 M.D. for a 30 round burst, or 1D4 M.D. for a single round
Range: 5
miles (8 km).
Payload:
3000 rounds per gun, 6000 rounds per turret (100 bursts each).
Tractor Beams
(3): On each turret is a tractor beam.
Primary Purpose:
Search and Rescue
Secondary Purpose:
Towing
Tertiary Purpose:
Piracy
Range: 1
mile (1.6 km)
Payload:
Effectively unlimited
Sensors of Note:
The Tu-92 Thunderhawk has an advanced sensor package. In addition to the
standard sensors available on most starfighters, the T-hawk has a geological
sensor array, a capital-ship grade targeting computer, and a satellite
uplink computer.